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Game OverThinker v10

Channel: People & Blogs, Author: moviebob
Uploaded: November 30, 1999 at 12:00 am
Length: 10:15, Rating: 4.73, Views: 14841

Tags: auto  four  game  grand  gta  not  overthinker  review  theft  

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" "Not A Review of GTA4." In which The OverThinker most-emphatically DOES NOT review one of the biggest games of 2008. "


Video Comments

Wezzipooh on November 30, 1999 at 12:00 am
i agree. it boggles the mind how it got a 10. ive been thinking gta has gone stale since vice city.
AciidJazzbot on November 30, 1999 at 12:00 am
LOL alex kid i remember him...ahh the days ... wait i fucken hated alex kid arrrh
theforsakenboy on November 30, 1999 at 12:00 am
(Sorry for my english, I am german) I think the problem lies within the age of the gamer. Many people think OoT was the best game ever.I actually think Link's Awakening was much better. But it is much older. the people dont recognise it beceause they were not old enough. It is the same thing with Final Fantasy. Everyone saying FF10 is the shit. But IMO compared to the older ones it is crap. But the age! Dont forget that. Maybe OoT was groundbraking for you, but was it really for the industry?
theforsakenboy on November 30, 1999 at 12:00 am
Im not saying it is bad. No. I enjoyed it till the end credits. But it failed (in my opinion) the expectation. As for the story thing you're talking about. I thought Link's Awakening was even more emotional and disturbing if you will.. than OoT. Remember the windfish, the island that wasn't true, the people that never really existed. Or you ever played Final Fantasy Adventure on the gameboy? Hell this was groundbraking in story. And it is much older than ocarina of time.
theforsakenboy on November 30, 1999 at 12:00 am
And thats where I disagree. I loved the 2D Zelda games. My expectation were high. They told something about a big game world, where you need hours to go from one end to the other. They showed screenshots where it looked groundbraking. But in the end it didnt look as good and it was a really small world. It actually didnt felt like a real zelda game. the 3D world limited any real exploration, and everything was so focused around the middle plane. That's where the game dissapoint me.
moviebob on November 30, 1999 at 12:00 am
...but now YOU don't belong there, and your too big and it's too late and you really do belong "out there" now... Ouch. That was DEVASTATING stuff at the time. The whole game seems to play off the gamers' sense at that moment that their world - gaming and otherwise - was changing and giving them the means to "engage" it.
moviebob on November 30, 1999 at 12:00 am
...As to the story, there's the matter of THEME. I refuse to believe that it was an accident that the Zelda title released RIGHT when "Generation NES" was hitting "am I told old for video games" age was about a child Link waking up as an adult in a "ruined" Hyrule and trying to restore it. No way was that not planned. The moment when you go back to Kokiri Village where they're all kids still and you think "oh, good, ONE thing that's still nice..."
moviebob on November 30, 1999 at 12:00 am
It wasn't so much any ONE element of Ocarina that did the job, it was the way it ALL came together. There'd been better stories and more potent "franchise rebirths" - but not in one package. The expectations for "The Next-Gen Zelda" were sky high, and they were actually EXCEEDED. That's the big part of why this remains such a landmark title to so many people...
bearmedal on November 30, 1999 at 12:00 am
But to call something as "typical" is selling it short. It was how the Ganon vs. the People played out that made it a deep story. And making Link never speak allows the player to feel like they are Link, thus higtening the emotion felt. We felt like it was OUR home forest that was overrun by monsters. We felt like it was OUR lifelong friend who was leaving us to fulfill her destiny. We felt like it was OUR duty to defeat Ganondorf.
theforsakenboy on November 30, 1999 at 12:00 am
Zelda never had a deep story. It always was the typical ganon vs the people. Link always was a flat and mute guy who never made a single choice by himself. the characters always were goofy persons without any deepness in them. the graphics were good though, but Half Life came out a month before looked better The Controls, I agree.. Nintendo always had good controls. But before Zelda Mario was long out, and already had good controls. still not convincing why it was so groundbraking.
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